The characters in the Evenmere campaign are spirits, severed from their original bodies and bound into bodies preserved in the vast Evenmere family crypts by a bizarre creature; a liche who appears to be a servant of the All Mother, Goddess of Life. The purpose for which they've been torn from their hauntings and brought back into the lands of the living has not yet been revealed.
- Devon: Zachary, Human Ranger
- Frank: ???, Dwarven Inquisitor
- Kirsten: Dawn, Halfling Summoner
- Mel: Larias, Human Rogue
- Michael McKay: Samson, Human Paladin
- Stephen: Preston, Human Oracle
Child pages will be added for each player in the Evenmere campaign to describe their characters and to keep notes of what they discover throughout the campaign.
Character Generation
Characters are, at least initially, the spirits of guests of Lord Evenmere who's spirits were blasted from their bodies in the Cataclysm and who have now been placed into the preserved bodies of Evenmere's ancestors who fell young in life, either in battle or due to another malady from which they could not be raised.
Roll the Spirit first, then the body. Bodies may be replaced throughout the course of the campaign, for if the PC dies and it's spirit is not constrained, it will return to it's bound haunting within Castle Evenmere.
Players will have a Spirit, which determines one of their favored class levels, their mental stats, and which grants a bonus (or penalty) to the physical stats of their host body. The spirit is essentially them, but it's memory of before the cataclysm was mostly wiped away by the trauma of death and the haunted trials that followed. The spirit had some sort of haunting experience in the bloodbath that followed which has left them with a weakness, usually a fear situation. They also have a gift, brought back with them from the borders of the lands of death.
All of the players are immune to the aging caused by ghosts, get a +2 on non-phobia fear saves, have DR5 to Negative Energy damage, and get +2 on saves vs. negative energy effects. They cannot be dominated by undead, and are immune to the wail of a Banshee, as well as similar effects.
Stats:
Rolls 4d6 take the best 3 for each mental stat, arranging them as desired. Players have a minimum of 16, 14, 12, and may take these stats in place of their highest, second highest, and lowest roll respectively. Players may choose to deduct one from mental stats to add a conditional bonus to their physical stats on a 1 to 1 basis. Conditional bonuses add directly to the stat of the body taken, with a maximum of 20 on a stat with a racial bonus and 18 on a stats without. Note that bonuses from level are added to the Spirit and not to the body.
Weaknesses:
- Fear of fire, drowning, heights, darkness, poison, claustrophobia, agoraphobia, et. al. These fears put the character at -2 to all rolls when confronted with the situation they fear, and force a DC 15 (might be higher or lower at the discretion of the GM is response to greater or lesser intensity) Will save or the character acts as Dazed until a save is made for that situation.
- Vulnerability to a power, as well as -2 to saves vs. that power.
- Something made up by the player.
Gifts:
- The Sight (see into the Ethereal plane at will)
- Immune to Negative Energy effects
- Immune to Fear (other than any phobia weakness)
- Invisibility to Undead (+5 DC, 1 min/level, at will, swift action)
- Something made up by the player.
The bodies of the PCs, at least initially, should be rolled randomly. Consider them to be first level, roll 4d6 take the best three for each stat, re-rolling if the average is lower than 13.5, and the player assigns the stats, assuming that a suitable body was available for selection. The player may choose the sex and previous occupation of their body, or they can roll randomly, again assuming there are appropriate soulless bodies available to choose from.
Evenmere's line intermingled with elves, so Elves, Humans, and Half Elves are available in the family crypts. There is only one halfling, one dwarf, and one half orc in the crypt, all loyal retainers of the Evenmere family who distinguished themselves. There is also one Thri-Keen. There are no Gnomes.
Experience
This campaign will use the fast experience track. In addition, for levels below 10, experience should be increased by another 100%.
Classes
We will be using the House Rules on the Avatar site for classes.
Any class with an animal companion or familiar will NOT start with one. Such a companion will need to be found and bonded with in the world. Similarly, the characters will not initially have mounts. Note that it's quite possible, even likely, for the PCs to obtain an unusual or special creature in this way. Undead and spirit creatures are especially prevalent.
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