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Time Spiral (or I Dream of Djinni): Main HARP Campaign

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Use this thread for discussion of the primary HARP campaign, a conversion from 8th level D&D to 10th level HARP.

Nightfall/Ariande Sig

Ariande Bard 20 • Nightfall Ranger 19
The Avatars, Argonessen Server

Converting D&D Characters to HARP - Stats

I have been thinking about how to do stat conversion from D&D to HARP and suggest the following: 

Numeric Stat Conversion
D&D Stat HARP Stat Range Notes
3 1d6  
4 6+1d6  
5 12+1d6  
6 18+1d6  
7 24+1d7 (d8, reroll 8)  
8 31+1d7 (d8, reroll 8)  
9 38+1d7 (d8, reroll 8)  
10 45+1d5 (d6, reroll 6) No modifiers.  9 and 11 are also no mods in D&D, +/-1 in HARP.
11 51+1d7 (d8 reroll 8)  
12 58+1d7 (d8, reroll 8)  
13 65+1d7 (d8, reroll 8) Average D&D char stat is 13+.   68.5 for 550 pt buy HARP PC.
14 72+1d6  
15 78+1d6  
16 84+1d6  
17 90+1d5 (d6, reroll 6)  
18 95+1d5 (d6, reroll 6)  

* Stats above 18 should add 2 HARP stat points per point.

** Remember to subtract (and add) racial bonuses to your raw stats before converting, as they add to skill bonuses in HARP, rather than to raw stats.

*** 2 stat points (at D&D level 8) came from level ups.  These would be paid for with DP in HARP.  I suggest subtracting them before conversion.

Stat Mapping
D&D Stat HARP Stat Why?
Str St Obvious.
Con Co Obvious
Dex Qu Main DB/AC stat in each system, as well as Reflex save.
Dex Ag Player chooses either Dex or Str.  Agi impacts fighters too much in HARP to have this simply map to Dex.
Int Re Obvious.
Wis SD

Maps to the characters Power Stat, or the Player's choice of Int, Wis, Cha if the character has no Power Stat.  In D&D, there's only one power stat, so the D&D power stat (WIS for Cleric/Ranger/Paladin, Cha for Sorc/Bard, Int for Wizard) should also map to In.  One of either SD or In MUST map to Wis.

Basically, the HARP character's two spell casting stats should map to their D&D Power Stat (if any.)

Cha Pr Obvious.
Power Stat In Maps to the characters Power Stat, or the Player's choice of Int, Wis, Cha if the character has no Power Stat.  In D&D, there's only one power stat, so the D&D power stat (WIS for Cleric/Ranger/Paladin, Cha for Sorc/Bard, Int for Wizard) should also map to In.  One of either SD or In MUST map to Wis.

Basically, the HARP character's two spell casting stats should map to their D&D Power Stat (if any.)

That's how I plan to do Shimmyr.  Mac, let me know if you concur.

Need to think about it.

There are a few differences between RM and HARP. One of the big one involved stat bonuses. In RM you averaged the stats to get a bonus - in HARP you add them. So a +10 and a +5 become a +15, not a +8 as it would have in RM. In essence the stats in HARP are much more powerful than there were in RM - with limited dev points, and the bonus provided in HARP means a lot more than the stat bonus in RM.

As for the above chart - I am leaning away from a straight numerical conversion - and leaning towards more bonus numbers - I.e what would a skill bonus be in D&D, and what would the relevant bonus be in HARP. I am by no means decided.

-M

 

Actually, the skill bonuses

Actually, the skill bonuses in HARP are slightly lower than those in old RM and pretty much the same as D&D on a 2.5-to-1 basis (i.e. +4 in D&D = +10 in  HARP.)

A single 100 skill in old RM gave +25 to a skill.  A 100 skill in HARP, which maps exactly, gives +10, so 2x that (the amount added to a skill by two stats) is +20.  Therefore, stats are 80% *LESS* effective as skill bonuses than they were in old RM.  2nd ed. RM, which Mac and I both forgot about, used a stat adding convention very similar to HARP.

As for D&D, the conversion stat bonus-wise is approximately 2x HARP bonuses.  i.e. a +4 in D&D (18 stat) gives a +20% to a roll (d20 vs. Percentile.)  This maps to a +20 in HARP, which is a 96-00 stat with a +10 midifier, as mentioned above.

So, roughly, an 18 = 96-00, a 10=46-50 (no bonus), a 12=56-60 (+1 in D&D, ~+2 in HARP), etc.  All that is accounted for in my chart.

rm

You might want to check out the rollmaster conversion table for d&d forget which book it was in.

Rolemaster had a very

Rolemaster had a very different stat progression and would have a wider center and tighter ends of the distribution.  Different game, stat-wise.

Also, I've been thinking about the problematic stats (AG, IN, SD; couldn't sleep last night.)

IMO, AG ought to map tp the higher of Str or Dex, since it is so key to combat stats and armor skills.  Much like the Power Stat mapping for spell casters.

For In/SD, one of em should map to Wis directly, while the other maps to the character's Power Stat, at the player's option.  If the character has no Power Stat, one should map to Wis and the other should map to Int, Wis, or Cha, at the player's option,

EDIT: Actually, I was thinking of old RM.  RM 2nd ed. had a similar stat progression.  Only half the stats were development stats, so the stat mapping is wrong, and I like my scale better.  Whatever MAC prefers.  I updated the table below to reflect the statements above.

Where can I learn?

He there,

Where can I learn about the game and the available  characters?

 

 

"A small leak can sink a great ship."

--Benjamin Franklin

"A small leak can sink a great ship."

--Benjamin Franklin

The High Level Campaign Characters

When we get back to the activity in the capital - just about any character class will be open to you. I would say try one that you like in the low-level game, and then you can decide for the high-level.

We will work on Races and etc when the time comes.

Oops didn't realize this was for the high level game!

Oops, didn't realize this was for the high level game. I'll find a character.  A ranger or some such sounds fun to me, but I want to review the rules before I choose.

 

"A small leak can sink a great ship."

--Benjamin Franklin

The HARP Rules are linked to

The HARP Rules are linked to on the main HARP page and can be read or downloaded here.  Mike will be posting a summary of the campaign in the near future.  You mentioned you wanted to try a Ranger type, and Rangers are one of the classes available in HARP, so just look them up in the rulebooks.  Not sure what races he's making available to you, Michael and Griffon, but the Empire's mostly humans and half elves.

The background is the same

The background is the same as for the low level game. I'm sure Mike will kick out more info for the high level game once he is ready.