Submitted by szaijan on Mon, 10/29/2007 - 12:41pm
Posted in
Nov 7 2011 4:00 am
Nov 7 2011 6:59 am
America/Los Angeles
DDO on hold for SWTOR: Devils. Flag for the Abbot. Still looking to redo the Reaver's Refuge quests for improved Dragon Touched armor... Please carry your sigil frames (on your character's person.)

Ariande Bard 20 • Nightfall Ranger 19
The Avatars, Argonessen Server

out new years day
not feelinng well so out for tonight
Out Christmas
I'm computer-less so no ddo for me tomorrow.
Merry Christmas and Happy New Year All
Maybe Griffon will get himself a new computer for Chrismas, I dd.
Happy Holidays!
Hope everybody gets what they need for the Holidays... probably not best everybody gets what they want...
I had just assumed we would
I had just assumed we would be punting tomorrow anyway; I am sure I'll be doing family stuff still anyway.
The Avatars, Argonessen Server
MJ Out - 12/4
Sorry, can't play tonight. Power's out.
MJ Out 11/6
Sorry folks, I have a back injury I'm nursing and need to go in to work tomorrow, so I need to avoid sitting as much as possible.
Get well soon
Hope you feel better soon!
We saved the last new quest for later, and ran Ghola-fan for myself and Chris. Chris needs Slavers of the Shrieking mines and we'll all be titan flagged. You have Ghola-Fan already, right?
I'm pretty sure we can 6-man Titan .. I wasn't familiar with it when we started working on Abbot, and I didn't want to worry about flagging two things at the same time anyway.
Solo Ghola-fan?
Hi Folks,
any reason I shouldn't be able to solo Ghola-fan with Ariande? If not, I'll try to do that before Sunday night.
Getting better, though
Getting better, though driving to and from work isn't helping.
I've done Ghola Fan, but it may have been with Nightfall rather than Ariande. Worse-to-worse, I can bring Nightfall instead.
Solo-Fan
Its mostly just long. Just be very careful in the sections with many traps. On casual it would probably be trivial.
Fully Armed and Operational Titan
Good attempt at the Titan. Doable once we master the art of pillar dropping .. I should have stuck to the original plan of destroying all tops at first. I forget why I came down before that.
Something was up with the charges running out so fast. I remember having more like 15 seconds or more to take a shot.
The comedy of this raid .. when doing it with 12 people, the other 6 usually just hang (literally) out on a ladder and try not to get in the way :P
Strategy Adjustments
I did a little research and have the following two pieces of information to offer:
1. There are TWO crystal rooms, one is directly ABOVE the one at ground level. The upstairs one does NOT have any respawning monsters in it.
2. According to DDO Wiki, the pillar needs to be directly between the person knocking it down and the Titan.
Personal observation: Deathblock makes one immune to the laser beams (not the cannon).
Strategy: Beol should focus on destroying ALL the tops. Ugrem should start the fight by bringing all the bottoms down to about 20%. Ariande should grab a crystal from the top cyrstal room, Morthanos should get a crystal from the bottom one. Borrin should obtain aggro and whittle the Titan down to 80% (until the shield goes up). Alistair focuses on healing Borrin and anybody in range... if you are out of range, healing is YOUR responsibility. Ariande and Morthanos will both help with that when not performing their primary jobs. Ariande and Morthanos return to the cannon and wait Borrin's order. Once everybody is in position, Borrin should position the Titan and try to get it attacking him from the direct opposite side of a pillar. Once Ugrem and Beol are done with their jobs, they should go to the bottom and stand directly behind Borrin. On Borrin's command, Ariande should put her crystal in and aim, alerting everybody when the shot is lined up. Borrin gives the order, Beol and Ugrem help him topple the pillar, Ariande fires. If the gun loses power before the shot is fired, Morthanos puts his crystal in (or, alternatively, he can put it in right after Ariande and head back for a new one on the bottom).
Rinse and repeat...
Stubborn Adjustments
Here is a video of the Titan being taken down:
http://www.youtube.com/watch?v=WXEo9QWeWDY
At the very end a key piece of information is given: "Start firing the laser as soon as the pillar starts to fall..." The laser appears to not be a pulse, but a beam with a duration, and the beam can be moved while it's firing. It also appears it has a wider area of effect than may be apparent, but that is not certain. If we ever attempt this again, Griffon would like to try using the laser, based on his observations of it's behavior from below. After he takes all the bottom pillars down to 10%, he has no real duties, so I would be agreeable. This is not in any way intended as a reflection on Ariande, I would not have done as well were I trying to use the laser, and it may not be the solution, but I'm all for letting somebody else give it a try.
I have not been able to find information about the top crystal room barrier yet. My only guess is it drops after the Titan is sufficiently damaged, but I'm only guessing.
I understand some may not care enough to perservere, but I HATE admitting defeat. The only incentive I can offer is, there ARE some valuable rewards for completing the quest...
Challenge!
We can take a break next week to do the new challenge of the day, though.
Re: beam width. I definetly thought we should have registered two hits, based on my memory of the width. Maybe we fired too late and it goes immune when it starts its get up animation? Another reason to jump the gun.
I think that's right about the upper room opening after some number of hits.
Grrrr
Not looking forward to doing this again, but I hate to lose, so I'm in if everyone else is. As for Ugrem running the laser... please. I'm 0 for about 6. Someone else should get a shot.
Quick and dirty abbot guide.
Hurm, butts kicked. That's disappointing, in that it seems we'll need to recruit other people to even learn the abbot. I was hoping we would be able to master it six-manned. It should be easy to recruit more bodies, though. It has a reputation for being hard, so posting an "Abbot Training Run" LFM tends to attract people.
So, the short version:
Once we beat down the abbot, he retreats, and opens three portals. These lead randomly to three puzzles. In each puzzle, are 2 sarcophagi that must be shattered in order to kill the abbot, and widget(s) that may be useful later.
What makes the abbot the most macho raid in DDO are the three puzzles: they are all non-combat trust/cooperation games.
The puzzles are:
1. Asteroids. (actually, its missile command)
You are on a small circular platform in a field of stars. There are 4 piles of rocks on the ground. Pick up a pile of rocks, equip them as a weapon, turn on mouselook and get ready to play FPS.
Asteroid begin approaching the platform. You must throw rocks at the asteroids to blow them up
Each rock that hits the platform does 200 damage to everyone on it. You cannot heal or cast spells on the platform.
Note 1: Normally people form a cross and face inwards, covering rocks coming in from behind the person opposite you. This gives you a better field of view than facing outward.
Note 2: If you are an "extra" person in asteroids, and 4 people already grabbed rocks, stand in the middle and go to /sleep to avoid obstructing line of sight.
2. Ice
Before you is a non-maze (linear zigzag path) over deadly icy water. Touching the water brings death. There are two wands for you to pick up. The wands create an ice platform on the water that you can safely stand on. Minor problem: the cooldown on the wand is slightly longer than the duration of the ice platform. So two people must alternate using their wands and play leapfrog.
Note 1: The cheap way: The cleric capstone prevents you from dying, including from deathly ice water. The cheap way to do this puzzle is to send Alaistair to divine intervention first the scout, then himself, and swim.
Note 2: Save the wands. You need to use them in later rounds of combat or the raid wipes.
3. Tiles
Number one most superfun thing in DDO!
Before you is a gaping abyss. Between you is a wall of force. Before one of you is a pair of magic goggles. Over the gaping abyss is a maze of appearing and disappearing invisible tiles of force.
The magic goggles let you see the tiles ON THE OTHER SIDE of the wall of force.
The person with the goggles needs to guide the person on the other side across the invisible tiles.
On the other side, is another pair of goggles, switch roles and repeat.
Note 1: Most raids fail at tiles one or more times.
Note 2: People who can do tiles are leetsauce.
Once all puzzles are either completed or failed, portals back to the middle open. Anyone who died in a puzzle ends up in the main platform. When you go back, you fight the abbot again, just like in part one, except he gains some new special abilities.
Two new special abilities are important:
1. He now encases people in rocks. You can use the throwing rocks from the asteroid puzzle to break people free.
2. He now conjures an inferno. Inferno is bad news for people on the platform. To survive the inferno, someone with an ice wand needs to make an ice platform, and everyone jumps on it.
(I was kidding, "everyone" never makes it to the platform. 95% of Abbot wipes happen because noone or only a couple people made it to the platform.)
If you completed 1-2 puzzles, after awhile he will retreat and open new portals, until you win or wipe. The portals will be re-randomized.
Normally, you assign 3 people to scout the portals, and then pick 1 person to do ice and 2 people to do tiles. Everyone not allocated goes in asteroids. The scout who ends up in the asteroids puzzle yells over voice (for example) "LEFT IS ROIDS! LEFT IS ROIDS!" and everyone so allocated runs into asteroids. The other two people quietly type their puzzles. This is because the asteroids start descending on the platform as soon as the scout walks through. The other 2 puzzles are not so time-sensitive, although the platform does become increasingly inhospitable as more undead spawn to encourage you to go to your puzzle.
Holy Mackeral!
Sounds... like major pain! Thanks for taking the time to post this, Phil. I was thinking last night it should not be too much trouble to recruit six others for a training run. Maybe in two weeks a couple of us can log on early and start the recruiting for a 9 pm run...
9/25
I will be away this weekend. Litany of Ascension 10/02?
Chris
We may not have Chris--but I think he decided he might be back in time Sunday for the game. If so, Litany sounds good to me...
Sigil completion!
TBD:
Litany of the Dead -> Abbot
House Cannith
9/4 and 9/11
Mike is out of town tonight, so won't be able to play this week. In light of that, since I'm going out of town for a week, I'm going to spend the evening with my family. I suggest we punt, although if the four of you want to try and get missing sigil pieces in the Necropolis, it might be time well spent.
I return from my trip next Sunday. My flight lands about 8:45, meaning I will be home about 9:30 at the earliest. I'll join you late if I can, but knowing the vagaries of air travel, don't be surprised if I don't make it.
Have fun if you decide to play without us!
Sounds like punt; I'm going
Sounds like punt; I'm going to do a family game night I think.
Lord of Eyes
So the new pack is 17, and a lot of fun. If people can stand (or demand) a break before retrying SoS ..
Lord of Stone
Fun mission last night, but way too easy for us. Personally, I'd prefer to run hard when we're doing under-level missions for the first time.
Flagging
I think I'm still a mission or two behind flagging for the Lord of Eyes (Sane Asylum?). If a couple people are around sometime between now and next Sunday, it might be worthwhile to get that out of the way, if people are willing to lend a hand...
Thursday Early Game?
I can be on from about 7 until 9:30 or so tonight, should anyone care to play. Call me if so.
Normally I would agree but
Normally I would agree but when we start 2 down.... it seemed better to be a little conservative. Will do the rest on lethal :).
Sorcerous Scandal
I want to apologize to everybody for the failure last night--it was totally my fault. Chris did a fabulous job healing that last fight, especially after Mike went down. We should have won.
Top reasons for the failure:
1. I did not realize the adds were buffing the Boss, especially the Fire Mephit causing his health to regen, therefore I stopped killing the mephits and tried to burn down the Boss, a tactic that often works in other fights, but was clearly the wrong choice here.
2. I forgot the Boss was immune to ice spells and did not have my spells set up for the fight, leading to a lot of wasted time trying to cast.
3. I did not have a good selection of non-ice spells. I've corrected this problem and now have Cloudkill, Acid Rain, Acid Blast, Meteor Swarm, and Greater Shout. The two persistant spells alone will help a lot. As an ice savant, my fire spells are greatly neutered due to the fact my effective level casting fire spells is 11, except for Meteor Swarm which is not affected by level.
4. When Mike asked me to raise Ariande, I didn't do it right away, thinking it would be better to burn the boss down. The primary reason for this is I didn't have Raise Dead scrolls in a place I could get at them easily, another costly mistake. By the time I realized the Boss wasn't going to die, a couple more people were down. If I'd gotten Ariande up earlier, then used a Heal on him, things would probably have gone differently.
5. I kept wasting heal scrolls on the boss, because he is undead. Trying to heal yourself when you have an undead targeted doesn't work very well. This caused me to waste time recasting to heal myself and to run out of scrolls.
We ran through the quest quite efficiently after the first phase, so I have no doubt we can beat it next time. When the mephits appear, everybody except the healers need to focus fire them down (not just me). I know others were doing that. The mephits are Lieutenants, so they take a while to beat down.
We DID finish the quest, which means everybody gets 50 draconic shards. Remember, you can use those to but the Syberis and Khyber Dragonshard Essences. That way, we will only have to do Prey on the Hunter to get the Ebberon Dragonshard essence to reflag. The only good thing about this, is Prey on the Hunter drops a Tempest Rune (the second tier runes) rather than an Eldritch Rune (the first tier). You can transmute three Essence Runes into one Tempest, and three Tempest Runes into one Soverign Rune (the third and highest tier rune).
If people need their Draconic Runes for other purposes, we can rerun all three quests if necessary. If people want to do something different, I'm amenable to that, but my foolishness left a sour taste in my mouth. We actually did pretty well dealing with what is a fairly challenging quest and I'd like a chance for redemption.
Us Melees Sucked Hard, Too
I'm with you. We should have mopped the floor with that guy, and it certainly wasn't all your fault. Our melee DPS should have killed him before we ever saw 3+ mephits at once. I want another shot, and soon. We need the following:
Blunt, Anti-Undead weapons for the melees. Sorjek has DR15/Blunt and 100% Fortitude. I think most of us have been away from undead so long we've stopped packing the undead heat. I've become so used to my Min II Falchion being the best tool for the job, I rarely pull out anything else. GUB weapons are not too hard to come by. I spent most of my time backing up Alistair's healing and killing mephits. If someone else wants to team with Morthanos to wipe out mephits as they appear, I'm happy to focus on the boss. It keeps my AoE heals in the fight, but makes me less effective at watching Alistair's health.
EDIT: I bought Ari a +4 GUB Heavy Mace of Impact for 17k pp. There were very few blunt GUB weapons to be found, and zero Mauls, which is what I really wanted, given Ari's 34 STR. Here's a candidate for an eventual crafting goal... a +5 Silver Holy Maul of GUB. Need to get a Silver Maul and strip it, then make +5, Holy, and GUB shards to add the powers. Sounds like a long road to hoe.
I send an SoS to the world ..
I forgot how tough the mephits were. Ugrem and I should switch to mephits too, at least. Put that SA to good use.
I guess the 4 mephits at the end are one of the few DPS checks in DDO.
We were very close. Some persistent AoE, DR breakers and a proper focus on mephits should be all we need.
Mana Pots
I also think the reason Chris and Rick sucked up so many mana pots was a function of our DPS failure. Correct that, and it shouldn't happen again.
Note that while I'm happy to use mana pots I've found in tight situations (I used 4 last night), I don't buy them from the store and won't. Personally, I think you two should take the same stance. We need to figure out how to beat this stuff without spending RL cash. Just my opinion.
Bibo ergo sum
It is reasonable to use a few potions for SoS or Dreaming Dark. I would like to see us get out of the habit of using them for normal stuff, though.
Stuff to Do
For myself, I'd like to redo the Rever's Refuge chain and the Stealer of Souls 6-man raid.
Falg for the Abbot (requires at least one more run of Ghosts of Perdition and the multi-dimensional flame maze quest in the Orchard.
Six man the Demon Queen raid.
End of the Dreaming Dark chain.
Yub Yub
All good.
Several of us are interested in SoS again, so lets do that next. After that, dreaming dark is the most xp, and I don't think Chris is up to the end yet, so I tend to think that should be next.
In addition to DQ and Abbot, I want to 6-man the Titan raid, which is level 12ish. I only recently learned it well enough to lead it.
Approved
All sounds fine to me... I'm in.
Madness?!?
In other news, however, a new quest pack is out and I believe its 17ish. Something about a sequel to Delerium (the one with the beholders in the bar)
Found it!
Character Transfers: http://support.turbine.com/ics/support/default.asp?deptID=24001&task=knowledge&questionID=2674
The information is linked in the top right box: DDO World Chracter Transfer FAQ
Griffon/Doug: Not deserting you, Sundays are top priority, just exploring options. Phil belongs to a large guild on Thelanis and we have alts we could move over to join them. Not sayin' we will...
Adventure Ideas
In addition to what we're currently working on (Littany in the Orchard and the Medusa quest for Morthanos and Ugrem), I'd like to do the Subterraen encounters that we haven't done and the Vision of Destruction Quest specifically. I'd really like a pair of Tharne's Goggles.
Acursed Vision of the Hound of Despair
I've talked to Mike and Rick about wanting to try 6-maning the Black Abbot raid once we're all flagged though. It will be very challenging .. but I think very rewarding to complete that way as well.
VoD, on the other hand, I do not think is doable combat-wise. We should see if Noble Fist is interested in having us along in a VoD and/or Hound raid sometime. Or PuG out the remaining spots. If we do the later, I would want to do a run-through of getting to the quest for us, there's a tricky part of opening the way to VoD. The way to Hound is longer, but the only really tricky part is not getting beholdered along the way.
Oh, while we're talking about the way to VoD .. there's a way I want to explore along the way.
Abbot
How to figure out what you need to do to flag for Litany.
1. Find your sigil frame.
2. Its probably in your bank.
3. Open it up and see which boxes are empty in the bottom row.
This will tell you which quests we need to run. The drops are semi-random, so we may need to do a quest more than once to get all the pieces.
4. If you are missing (read left to right) part 1: Temple of Vol, part 2: Fleshmaker's Lab, part 3: Inferno of the Damned, part 4: Ghosts of Perdition.
If you are missing parts 5-8: Yay! They are all random drops and you can get them from any of the above.
5. Once everyone completes and turns in their sigil, we need to do Litany 4 times to flag for Acursed Ascension. Its ok, there are 4 different versions, so its not the same thing 4 times.
Once again, everyone did a great job adapting to the reaver run.
BTW, I've never 5-maned it or run without a clr/fvs before .. I just know a bunch of hardcore done-everything vets wouldn't flinch at doing it that way .. so I was holding us to a pretty high standard there ;)
Thanks Phil
That was quite fun. I'm looking forward to beating the Reaver. Sorry to have forgotten the Black/White peg meaning from Mastermind. I was indeed quite good at it, but haven't played in about 28 years, give or take.
As for the sigils, Ari has 5 of 8: Silver Bat Wing, missing, Head of a Femur, Majority of a Femur, missing, Teeth & Nasal Cavity, Red Eye, missing. So, I need to run Fleshmaker's Lab to get part 2, and I can get my other two pieces from any of the missions.
I'm thinking of switching Ari back to Spell Singer. We never use the Ironskin chant, because Valtar keeps Stoneskin up most of the time. The extra +1 T/H, +2 Damage is nice, but I'm thinking 10% more SP and +1 to DCs may be better. I can do this with a simple enhancements respec, but will eventually want to get my CHA back up. It seems UMD is my most valuable add to the group, so SS is the way to go in any case.
As for helping Chris, my plan is to play Ebonlore when Mel isn't around and Vaast when he is. I'll switch to Nightfall when it becomes appropriate.
Anyway, great run guys. Many thanks!
Was fun
I had great fun doing the Raid. Phil did a great job leading/explaining. We did as well or better as a full raid of newbs at the appropriate level would have done. We only failed the mastermind puzzle because we ran out of time. See this: http://paperdolls.informe.com/reaver-raid-walkthrough-dt177.html. Apparently the timer sets to 3 or 4 mintues once the Giant dies. If we had known how the colors worked quicker (black=right color/spot; white =right color/wrong spot), we'd have done better, but after two rows we knew one color was blue in one of the two middle spots and one color was green in one of the two end spots, and the other two spots were not blue or green, which is pretty darn good. I think Ugrem should work the puzzle--Beol and I can deal with the Elementals the fastest, Borrin can tank them, and Ariande is needed to heal. The best strategy is to start with all four blue. Leave however many spots you got black spheres on blue, change the rest to green, and then follow that general strategy until you solve the puzzle. If you get white spheres, you will have enough information to know which two colors are right (or three or all four). Really shouldn' be hard at all.
As for the Abbot, I think this is a great idea. The earlier quests should be quick and pretty easy. We are high enough level we shouldn't care that much about what experience we get once in a while. I'll be ready to go next Sunday.
Thanks, Phil, for taking the initiative and getting this info to us.
Prey!
I was a little bummed after last week, but Mike's enthusiasm infected me.
On prey on the hunter:
1. I think I recognized the spot where I turned back into the first part of the maze. I just didn't realize the fight had already started and the time crunch was on.
2. I forgot - Flesh to Stone works on the (non-boss) giants, and is considered a pretty good tactic. I think the minion giants in the final fight respawn, so you just want to stone them and leave them. Giants have a ton of con, and hence fort save, so might need to energy drain or enervate them first. We could have Ariande try fascinating them too.
I ran Enter the Kobold and Stealer of Souls (the end of the chain - can do it once we complete the 3 flagging quests) again on Thelanis and made the following observations:
1. Enter the Kobold end fight is a bear for any group, no matter how well equiped or experienced. As many people as possible having evasion helps, having a mage with ooze puppet is supposed to help, but nothing makes this easy.
2. Stealer of Souls end fight was A LOT easier than I remembered it. I conclude this is much more within our abilities than I had been thinking. Melees should try to get blunt/good aligned weapons and/or undead bane.
You know, it never occured to me before, but we might be able to 5-man (plus hirelings .. can you bring them into raids?) the Reaver's raid (in Gianthold .. killing the 3 dragons in Tor flagged us for it) .. the only thing is I've never done either of the 2 really important functions.
6 Manning the DQ Raid
In a word--no.
If you don't object to spoilers, here is my reasoning:
http://forums.ddo.com/showthread.php?t=78845
On the other hand, far be it from me to stop any exercise in futility. I'm willing if everybody else is. Heck, maybe I'll be proven wrong. That would be just fine with me...
DQ, IQ, we all Queue for DQ
DQ1 is the most straightforward thing to do next, I think. Then t3 necropolis.
Flagging for Litany is a grind.
In terms of new content, I think the Inspired Quarter is well within our abilities with the full group. Plus it has some really entertaining quests (I Dream of Jeets is second only to The Pit on my favorite quest list.) The Reaver's Refuge and Shavarath are somewhat more challenging, so lets wait awhile before going back to those. So I'm for hitting IQ after, before or between DQ1/Necropolis.
Thinking about Beol's GR options, I'm favoring going ranger the rest of the way and planning to GR to rng18/rog1/ftr1 for tempest 3 (or the full exploiter rng18/rog1/mnk1 if they include an alignment change option.) I'm also considering my pre-reinc-announce plan of going rng12/rog7/ftr1, or possibly going ftr the rest of the way and GR to rng12/ftr6/rog1 (+1 to any .. none adds much) for dwaxe kensai I.